Please use this identifier to cite or link to this item:
https://hdl.handle.net/10216/157616| Author(s): | Simão Paulo Rato Alves Reis |
| Title: | Artificial Intelligence Methods for Automated Difficulty and Power Balance in Games |
| Issue Date: | 2024-01-11 |
| Subject: | Ciências da computação e da informação Computer and information sciences |
| Scientific areas: | Ciências exactas e naturais::Ciências da computação e da informação Natural sciences::Computer and information sciences |
| DOI: | 10.34626/s2t8-f820 |
| URI: | https://hdl.handle.net/10216/157616 |
| Document Type: | Tese |
| Rights: | openAccess |
| Appears in Collections: | FCUP - Tese |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 663587.pdf | Artificial Intelligence Methods for Automated Difficulty and Power Balance in Games | 4.32 MB | Adobe PDF | ![]() View/Open |
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