Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/157616
Full metadata record
DC FieldValueLanguage
dc.creatorSimão Paulo Rato Alves Reis
dc.date.accessioned2026-01-13T11:32:39Z-
dc.date.available2026-01-13T11:32:39Z-
dc.date.issued2024-01-11
dc.date.submitted2024-03-07
dc.identifier.othersigarra:663587
dc.identifier.urihttps://hdl.handle.net/10216/157616-
dc.language.isoeng
dc.rightsopenAccess
dc.subjectCiências da computação e da informação
dc.subjectComputer and information sciences
dc.titleArtificial Intelligence Methods for Automated Difficulty and Power Balance in Games
dc.typeTese
dc.contributor.uportoFaculdade de Ciências
dc.identifier.doi10.34626/s2t8-f820
dc.subject.fosCiências exactas e naturais::Ciências da computação e da informação
dc.subject.fosNatural sciences::Computer and information sciences
thesis.degree.disciplinePrograma Doutoral em Informática
thesis.degree.grantorFaculdade de Ciências
thesis.degree.grantorUniversidade do Porto
thesis.degree.level2
Appears in Collections:FCUP - Tese

Files in This Item:
File Description SizeFormat 
663587.pdfArtificial Intelligence Methods for Automated Difficulty and Power Balance in Games4.32 MBAdobe PDFThumbnail
View/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.