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https://hdl.handle.net/10216/76342| Author(s): | Rúben Pinto Aguiar |
| Title: | Affective Game Design: Creating Better Game Experiences based on Players' Affective Reaction Model |
| Issue Date: | 2014-07-18 |
| Abstract: | In this thesis, we demonstrate a generalizable approach for building predictive models of players' affective reactions across games and genres. Our aim is two-fold: 1) That game developers can use these models to more easily and accurately tune game parameters, allowing improved gaming experiences, and 2) That these models can be used as the basis for parameterisable and adaptive affective gaming. |
| Subject: | Engenharia electrotécnica, electrónica e informática Electrical engineering, Electronic engineering, Information engineering |
| Scientific areas: | Ciências da engenharia e tecnologias::Engenharia electrotécnica, electrónica e informática Engineering and technology::Electrical engineering, Electronic engineering, Information engineering |
| DOI: | 10.34626/t3c9-6k18 |
| TID identifier: | 201319160 |
| URI: | https://hdl.handle.net/10216/76342 |
| Document Type: | Dissertação |
| Rights: | openAccess |
| License: | https://creativecommons.org/licenses/by-nc/4.0/ |
| Appears in Collections: | FEUP - Dissertação |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 32034.pdf | Affective Game Design: Creating Better Game Experiences based on Players Affective Reaction Model | 2.1 MB | Adobe PDF | ![]() View/Open |
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