Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/76342
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dc.creatorRúben Pinto Aguiar
dc.date.accessioned2025-11-12T20:19:45Z-
dc.date.available2025-11-12T20:19:45Z-
dc.date.issued2014-07-18
dc.date.submitted2014-09-04
dc.identifier.othersigarra:32034
dc.identifier.urihttps://hdl.handle.net/10216/76342-
dc.description.abstractIn this thesis, we demonstrate a generalizable approach for building predictive models of players' affective reactions across games and genres. Our aim is two-fold: 1) That game developers can use these models to more easily and accurately tune game parameters, allowing improved gaming experiences, and 2) That these models can be used as the basis for parameterisable and adaptive affective gaming.
dc.language.isoeng
dc.rightsopenAccess
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subjectEngenharia electrotécnica, electrónica e informática
dc.subjectElectrical engineering, Electronic engineering, Information engineering
dc.titleAffective Game Design: Creating Better Game Experiences based on Players' Affective Reaction Model
dc.typeDissertação
dc.contributor.uportoFaculdade de Engenharia
dc.identifier.doi10.34626/t3c9-6k18
dc.identifier.tid201319160
dc.subject.fosCiências da engenharia e tecnologias::Engenharia electrotécnica, electrónica e informática
dc.subject.fosEngineering and technology::Electrical engineering, Electronic engineering, Information engineering
thesis.degree.disciplineMestrado Integrado em Engenharia Informática e Computação
thesis.degree.grantorFaculdade de Engenharia
thesis.degree.grantorUniversidade do Porto
thesis.degree.level1
Appears in Collections:FEUP - Dissertação

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