Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/57282
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dc.creatorFrias, Paulopt_PT
dc.creatorCruz, Ricardopt_PT
dc.creatorFernandes, Ricardopt_PT
dc.date.accessioned2012-01-21T01:11:28Z-
dc.date.available2012-01-21T01:11:28Z-
dc.date.issued2011pt_PT
dc.identifier.isbnURN:ISBN:978-1-60960-545-2pt_PT
dc.identifier.other000211299pt_PT
dc.identifier.urihttp://hdl.handle.net/10216/57282-
dc.description.abstractThis project is a proposal for a case study that aims to describe and understand communicative and pedagogical processes involved in Second Life in a context of second language learning, by modelling in-world lessons of Portuguese as a second language for ERASMUS students arriving in Portugal. The purpose is to provide examples of situated elearning driven activities and perceive how an immersive context stimulates learning by involving students in a virtual reality situation, where real life language context situations are provoked and where not possible in real life learning routines happen. This will allow experiencing the advantages of this platform compared to physical life teaching and learning contexts, through the inherent characteristics of this medium, such as the synchronous and simultaneous use of voice and text.pt_PT
dc.languageengpt_PT
dc.publisherHershey : IGI globalpt_PT
dc.relation.haspartMulti-user virtual environments for the classroom: practical approaches to teaching in virtual worldspt_PT
dc.rightsopenAccesspt_PT
dc.source.urihttp://aleph.letras.up.pt/F?func=find-b&find_code=SYS&request=000211299pt_PT
dc.subjectSecond lifept_PT
dc.subjectPrograma Erasmus - Estudantespt_PT
dc.subjectEnsino à distânciapt_PT
dc.titleSecond language teaching in virtual worlds : the case of european college students under the ERASMUS programme.pt_PT
dc.typeCapítulo ou Parte de Livropt_PT
Appears in Collections:FLUP - Capítulo ou Parte de Livro

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