Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/139559
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dc.creatorJoana Mendes
dc.creatorCristina Queirós
dc.date.accessioned2022-09-07T15:07:59Z-
dc.date.available2022-09-07T15:07:59Z-
dc.date.issued2022
dc.identifier.othersigarra:529260
dc.identifier.urihttps://hdl.handle.net/10216/139559-
dc.language.isoeng
dc.relation.ispartofVideogame Sciences and Arts
dc.rightsrestrictedAccess
dc.titleIt's crunch time: burnout, job demands and job resources in game developers
dc.typeArtigo em Livro de Atas de Conferência Internacional
dc.contributor.uportoFaculdade de Psicologia e de Ciências da Educação
dc.identifier.doi10.1007/978-3-030-95305-8_4
Appears in Collections:FPCEUP - Artigo em Livro de Atas de Conferência Internacional

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