Please use this identifier to cite or link to this item:
https://hdl.handle.net/10216/134448Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.creator | Angélica Monteiro | |
| dc.creator | Carlinda Leite | |
| dc.creator | Rita Barros | |
| dc.creator | João Caramelo | |
| dc.creator | Elsa Maria Guedes Teixeira | |
| dc.date.accessioned | 2022-09-10T20:49:27Z | - |
| dc.date.available | 2022-09-10T20:49:27Z | - |
| dc.date.issued | 2021 | |
| dc.identifier.other | sigarra:479282 | |
| dc.identifier.uri | https://hdl.handle.net/10216/134448 | - |
| dc.language.iso | eng | |
| dc.relation.ispartof | Gaming in action | |
| dc.rights | openAccess | |
| dc.title | Deal me in: an inclusive lens on digital storytelling and game-based learning with young people and adults | |
| dc.type | Capítulo ou Parte de Livro | |
| dc.contributor.uporto | Faculdade de Psicologia e de Ciências da Educação | |
| Appears in Collections: | FPCEUP - Capítulo ou Parte de Livro | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 479282.pdf | 232.32 kB | Adobe PDF | ![]() View/Open |
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