Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/134448
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dc.creatorAngélica Monteiro
dc.creatorCarlinda Leite
dc.creatorRita Barros
dc.creatorJoão Caramelo
dc.creatorElsa Maria Guedes Teixeira
dc.date.accessioned2022-09-10T20:49:27Z-
dc.date.available2022-09-10T20:49:27Z-
dc.date.issued2021
dc.identifier.othersigarra:479282
dc.identifier.urihttps://hdl.handle.net/10216/134448-
dc.language.isoeng
dc.relation.ispartofGaming in action
dc.rightsopenAccess
dc.titleDeal me in: an inclusive lens on digital storytelling and game-based learning with young people and adults
dc.typeCapítulo ou Parte de Livro
dc.contributor.uportoFaculdade de Psicologia e de Ciências da Educação
Appears in Collections:FPCEUP - Capítulo ou Parte de Livro

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