Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/81689
Author(s): Manuel T. Valdez
C. Machado Ferreira
Maria João Martins
Fernando Maciel Barbosa
Title: 3D virtual reality experiments to promote electrical engineering education
Issue Date: 2015
Abstract: 3D Virtual Labs are the support of learning, a toolof education in the future. Learning in a 3D environment allowsgreater interaction with contents in a unique way as studentsperceive it as being really there. Simulations are being designed,a combination of real-world environment with the informationsupplied by devices, where measurements can be replicated anddata analyzed. This study presents a virtual scenario of aMeasurements and Instrumentation laboratory.Electrical Engineering courses aim to train students tosucceed in meeting the challenges within competitive and everchangingprofessional contexts. In order to prepareundergraduate students for ongoing success, the courses mustprovide effective training in the application and development ofpractices, typically implemented in large projects andorganizations. Developing high quality engineering course unitsis definitely a challenging task.Courses can be provided remotely, but careful planning isrequired to design quality course units because problems mayoccur in meeting quality targets. The developments ininformation and communication technologies (ICT), includingmultimedia and internet-based education platforms, facilitate thecreation of reliable solutions to these challenges. Studies showthat a smart application of multimedia technologies and webbasededucation platforms can provide great results towardsbetter quality of engineering courses. Many challenges on how tosuitably approach the educational process have already been putforward. Higher Education institutions use multiple approachesto teaching and learning, combining a range of methods,including e-learning, videoconferencing, face-to-face teachingand hard-copy resources in course delivery.The authors present a software model for engineering, whichis based mainly on the Wirefusion® software, and a virtualrealityplatform called VEMA. The project intends to improvethe quality of teaching and learning in higher education througheffective application of information technologies and the sciencesof learning.3D virtual learning environments arise as solutions to theextent that, in addition to offering features associated withcommunication and information sharing, they promote flexiblelearning spaces and moments. At the level of higher education,and in accordance with the paradigm of Bologna, virtualenvironments acquire special importance to allow learningbeyond the classroom time and space.
Subject: Engenharia de computadores, Ciências da computação e da informação
Computer engineering, Computer and information sciences
Scientific areas: Ciências exactas e naturais::Ciências da computação e da informação
Natural sciences::Computer and information sciences
URI: https://repositorio-aberto.up.pt/handle/10216/81689
Source: ITHET 2015
Document Type: Artigo em Livro de Atas de Conferência Internacional
Rights: openAccess
License: https://creativecommons.org/licenses/by-nc/4.0/
Appears in Collections:FEUP - Artigo em Livro de Atas de Conferência Internacional

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