Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/80835
Author(s): Helena Martins
Jorge Freire de Sousa
Title: Games people play - creating a framework for the gamification of a Master's course in a portuguese university
Issue Date: 2015
Abstract: Education, like many institutions in contemporary society, faces significant challenges to the completion of its mission. This is especially true of higher education, which is often expected to be and seen as a facilitator of social and cultural advancement. Gamification is a relatively new concept intending to use elements from video games in non-game applications. Education is therefore an area with high potential for application of this concept since it seeks to promote peoples motivation and engagement. The research in progress aims at creating a model for applying gamification in a course of Human Resources Management for Engineers, where testing and validating the results of that application can be possible. This paper presents the state of the art of gamification in higher education, as well as some guidelines and main features of a gamification framework to be applied in the course of a Masters in Engineering.
Subject: Ciências da engenharia e tecnologias
Engineering and technology
Scientific areas: Ciências da engenharia e tecnologias
Engineering and technology
URI: https://hdl.handle.net/10216/80835
Source: Proceedings of ICERI 2015
Document Type: Artigo em Livro de Atas de Conferência Internacional
Rights: openAccess
License: https://creativecommons.org/licenses/by-nc/4.0/
Appears in Collections:FEUP - Artigo em Livro de Atas de Conferência Internacional

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