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https://hdl.handle.net/10216/80835| Author(s): | Helena Martins Jorge Freire de Sousa |
| Title: | Games people play - creating a framework for the gamification of a Master's course in a portuguese university |
| Issue Date: | 2015 |
| Abstract: | Education, like many institutions in contemporary society, faces significant challenges to the completion of its mission. This is especially true of higher education, which is often expected to be and seen as a facilitator of social and cultural advancement. Gamification is a relatively new concept intending to use elements from video games in non-game applications. Education is therefore an area with high potential for application of this concept since it seeks to promote peoples motivation and engagement. The research in progress aims at creating a model for applying gamification in a course of Human Resources Management for Engineers, where testing and validating the results of that application can be possible. This paper presents the state of the art of gamification in higher education, as well as some guidelines and main features of a gamification framework to be applied in the course of a Masters in Engineering. |
| Subject: | Ciências da engenharia e tecnologias Engineering and technology |
| Scientific areas: | Ciências da engenharia e tecnologias Engineering and technology |
| URI: | https://hdl.handle.net/10216/80835 |
| Source: | Proceedings of ICERI 2015 |
| Document Type: | Artigo em Livro de Atas de Conferência Internacional |
| Rights: | openAccess |
| License: | https://creativecommons.org/licenses/by-nc/4.0/ |
| Appears in Collections: | FEUP - Artigo em Livro de Atas de Conferência Internacional |
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| File | Description | Size | Format | |
|---|---|---|---|---|
| 105941.pdf | 164.08 kB | Adobe PDF | ![]() View/Open |
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