Please use this identifier to cite or link to this item:
Full metadata record
DC FieldValueLanguage
dc.creatorLuís Filipe Teófilo
dc.creatorLuís Paulo Reis
dc.description.abstractThe development of competitive artificial Poker players is a challenge to Artificial Intelligence (AI) because the agent must deal with unreliable information and deception which make it essential to model the opponents to achieve good results. In this paper we propose the creation of an artificial Poker player through the analysis of past games between human players, with money involved. To accomplish this goal, we defined a classification problem that associates a given game state with the action that was performed by the player. To validate and test the defined player model, an agent that follows the learned tactic was created. The agent approximately follows the tactics from the human players, thus validating this model. However, this approach alone is insufficient to create a competitive agent, as generated strategies are static, meaning that they can't adapt to different situations. To solve this problem, we created an agent that uses a strategy that combines several tactics from different players. By using the combined strategy, the agentgreatly improved its performance against adversaries capable of modeling opponents.
dc.subjectEngenharia electrotécnica, electrónica e informática
dc.titleBuilding a no limit Texas hold'em poker agent based on game logs using supervised learning
dc.typeArtigo em Livro de Atas de Conferência Internacional
dc.contributor.uportoFaculdade de Engenharia
dc.subject.fosCiências da engenharia e tecnologias::Engenharia electrotécnica, electrónica e informática
Appears in Collections:FEUP - Artigo em Livro de Atas de Conferência Internacional

Files in This Item:
File Description SizeFormat 
64610.pdf521.54 kBAdobe PDFThumbnail

This item is licensed under a Creative Commons License Creative Commons