Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/65186
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dc.creatorLuís Filipe Teófilo
dc.creatorLuís Paulo Reis
dc.date.accessioned2022-09-10T13:41:03Z-
dc.date.available2022-09-10T13:41:03Z-
dc.date.issued2011
dc.identifier.othersigarra:68323
dc.identifier.urihttps://hdl.handle.net/10216/65186-
dc.description.abstractDeveloping computer programs that play Poker at human level is considered to be challenge to the A.I research community, due to its incomplete information and stochastic nature. Due to these characteristics of the game, a competitive agent must manage luck and use opponent modeling to be successful at short term and therefore be profitable. In this paper we propose the creation of No Limit Hold'em Poker agents by copying strategies of the best human players, by analyzing past games between them. To accomplish this goal, first we determine the best players on a set of game logs by determining which ones have higher winning expectation. Next, we define a classification problem to represent the player strategy, by associating a game state with the performed action. To validate and test the defined player model, the HoldemML framework was created. This framework generates agents by classifying the data present on the game logs with the goal to copy the best human player tactics. The created agents approximately follow the tactics from the counterpart human player, thus validating the defined player model. However, this approach proved to be insufficient to create a competitive agent, since the generated strategies were static, which means that they are easy prey to opponents that can perform opponent modeling. This issue can be solved by combining multiple tactics from different players. This way, the agent switches the tactic from time to time, using a simple heuristic, in order to confuse the opponent modeling mechanisms.
dc.language.isoeng
dc.relation.ispartofSISTEMAS E TECNOLOGIAS DE INFORMACAO, VOL I
dc.rightsopenAccess
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subjectComputação autónoma, Ciências da computação e da informação
dc.subjectAutonomic computing, Computer and information sciences
dc.titleHoldemML: A framework to generate No Limit Hold'em Poker agents from human player strategies
dc.typeArtigo em Livro de Atas de Conferência Internacional
dc.contributor.uportoFaculdade de Engenharia
dc.identifier.authenticusP-002-WDB
dc.subject.fosCiências exactas e naturais::Ciências da computação e da informação
dc.subject.fosNatural sciences::Computer and information sciences
Appears in Collections:FEUP - Artigo em Livro de Atas de Conferência Internacional

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