Utilize este identificador para referenciar este registo: https://hdl.handle.net/10216/174362
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Campo DCValorIdioma
dc.creatorAndrez, Bárbara
dc.creatorHomem, Paula Menino
dc.creatorPinto, Maria Manuela Gomes de Azevedo
dc.date.accessioned2026-05-14T01:32:01Z-
dc.date.available2026-05-14T01:32:01Z-
dc.date.issued2026
dc.identifier.issn1790-0832
dc.identifier.othersigarra:776256
dc.identifier.urihttps://hdl.handle.net/10216/174362-
dc.description.abstractThis paper introduces Gamify Away, a tool currently under development designed to support brainstorming sessions for the creation of game-based learning (GBL) experiences. Developed within the context of a doctoral research project, the tool aims to unlock the initial stages of GBL design, enabling participants to produce a concise game concept that can serve as the foundation for subsequent development phases. The results obtained from its experimentation indicate high levels of satisfaction regarding the tool's effectiveness, particularly in terms of defining learning outcomes to be obtained, participant engagement, and its capacity to stimulate idea generation. Participants also expressed strong recommendations for its use in future brainstorming sessions. Although further iterations are still required, Gamify Away is believed to be applicable across various contexts and domains, helping to enhance initial approaches to creating GBL experiences.
dc.language.isoeng
dc.rightsopenAccess
dc.titleGamify away: a tool in development for game-based learning ideation
dc.typeArtigo em Revista Científica Internacional
dc.contributor.uportoFaculdade de Letras
dc.identifier.doi10.37394/23209.2026.23.23
Aparece nas coleções:FLUP - Artigo em Revista Científica Internacional

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