Utilize este identificador para referenciar este registo: https://hdl.handle.net/10216/167211
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Campo DCValorIdioma
dc.creatorAndrez, Bárbara
dc.creatorHomem, Paula Menino
dc.creatorPinto, Maria Manuela Gomes de Azevedo
dc.date.accessioned2025-07-04T23:10:46Z-
dc.date.available2025-07-04T23:10:46Z-
dc.date.issued2025
dc.identifier.othersigarra:730114
dc.identifier.urihttps://hdl.handle.net/10216/167211-
dc.description.abstractThis workshop aims to test and operationalize Gamify Away, an innovative, gamified framework designed to meet the specific needs of target groups while equipping participants with organizational game design competencies. Gamify Away is an ongoing development tool, originally conceived as part of a PhD project focused on the intersection of education and games in museums, and, in this case, it is especially oriented towards collections risk management. In today's fast-paced world, where information and demands are overwhelming, professionals often struggle to integrate engaging, game-based activities to increase fruition as well as knowledge. Gamify Away may offer a practical solution, providing a simple, adaptable, and hands-on tool for educators and mediators. The workshop will adopt a hands-on approach methodology that will guide participants through the process of game creation using the framework. The session is designed for 20 participants, divided into 4 groups of 5 members. Each group will have access to a toolkit comprising a board game, dice, cards, and other tools such as markers, pens, and small figurines, that will help participants brainstorm a game narrative and, by the end of the workshop, present their game synopsis based on the educational objectives and outcomes, and game mechanics that they have decided upon. Participants are expected to leave with practical knowledge of how to develop educational games tailored to their specific contexts, empowered to create new, engaging game-based learning experiences.
dc.language.isoeng
dc.relation.ispartofEducation and New Developments 2025: [Proceedings END 2025]
dc.rightsopenAccess
dc.titleGo and gamify away
dc.typeArtigo em Livro de Atas de Conferência Internacional
dc.contributor.uportoFaculdade de Letras
Aparece nas coleções:FLUP - Artigo em Livro de Atas de Conferência Internacional

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