Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/161286
Author(s): Filipe Carvalho Cerqueira
Title: Contributions of Gamification in Promoting Health Literacy for Self-management of Oncological Disease
Issue Date: 2024-07-18
Subject: Outras ciências da engenharia e tecnologias
Other engineering and technologies
Scientific areas: Ciências da engenharia e tecnologias::Outras ciências da engenharia e tecnologias
Engineering and technology::Other engineering and technologies
DOI: 10.34626/rnx8-jd16
TID identifier: 203854292
URI: https://hdl.handle.net/10216/161286
Document Type: Dissertação
Rights: embargoedAccess
Embargo End Date: 2027-07-17
Appears in Collections:FEUP - Dissertação

Files in This Item:
File Description SizeFormat 
684102.pdf
  Restricted Access
Contributions of Gamification in Promoting Health Literacy for Self-management of Oncological Disease4.76 MBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.