Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/161286
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dc.creatorFilipe Carvalho Cerqueira
dc.date.accessioned2025-11-11T22:35:04Z-
dc.date.available2025-11-11T22:35:04Z-
dc.date.issued2024-07-18
dc.date.submitted2024-09-03
dc.identifier.othersigarra:684102
dc.identifier.urihttps://hdl.handle.net/10216/161286-
dc.language.isoeng
dc.rightsembargoedAccess
dc.subjectOutras ciências da engenharia e tecnologias
dc.subjectOther engineering and technologies
dc.titleContributions of Gamification in Promoting Health Literacy for Self-management of Oncological Disease
dc.typeDissertação
dc.date.embargo2027-07-17
dc.contributor.uportoFaculdade de Engenharia
dc.identifier.doi10.34626/rnx8-jd16
dc.identifier.tid203854292
dc.subject.fosCiências da engenharia e tecnologias::Outras ciências da engenharia e tecnologias
dc.subject.fosEngineering and technology::Other engineering and technologies
thesis.degree.disciplineMestrado em Engenharia de Software
thesis.degree.grantorFaculdade de Engenharia
thesis.degree.grantorUniversidade do Porto
thesis.degree.level1
rcaap.embargofctUtilização de dados confidencias de utilizadores
Appears in Collections:FEUP - Dissertação

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