Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/127648
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dc.creatorVanessa Quintal Cesário
dc.date.accessioned2025-11-09T03:14:47Z-
dc.date.available2025-11-09T03:14:47Z-
dc.date.issued2020-05-20
dc.date.submitted2020-06-23
dc.identifier.othersigarra:404149
dc.identifier.urihttps://hdl.handle.net/10216/127648-
dc.language.isoeng
dc.rightsopenAccess
dc.subjectOutras ciências da engenharia e tecnologias
dc.subjectOther engineering and technologies
dc.titleEnhancing museum experiences for teenagers through gamification and storytelling frameworks
dc.typeTese
dc.contributor.uportoFaculdade de Engenharia
dc.identifier.doi10.34626/8edq-bd43
dc.identifier.tid101643446
dc.subject.fosCiências da engenharia e tecnologias::Outras ciências da engenharia e tecnologias
dc.subject.fosEngineering and technology::Other engineering and technologies
thesis.degree.disciplinePrograma Doutoral em Media Digitais
thesis.degree.grantorFaculdade de Engenharia
thesis.degree.grantorUniversidade do Porto
thesis.degree.level2
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