Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/108299
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dc.creatorFábio Matoseiro Dinis
dc.creatorAna Sofia Guimarães
dc.creatorBárbara Rangel Carvalho
dc.creatorJoão Pedro Poças Martins
dc.date.accessioned2022-09-06T20:21:27Z-
dc.date.available2022-09-06T20:21:27Z-
dc.date.issued2017-06-08
dc.identifier.othersigarra:201545
dc.identifier.urihttps://hdl.handle.net/10216/108299-
dc.description.abstractGaming scenarios and virtual environments have shown beneficial results in Engineering Education. Various activities conducted in different fields demonstrate that students reveal appraisal for the integration of innovative technologies such as Virtual or Augmented Reality in the learning process. In this paper, Virtual Reality (VR) applications developed by first year students during an introductory class of the Integrated Masters in Civil Engineering are described. Additionally, two trials concerning the application of VR and Augmented Reality (AR) to Civil Engineering held at a local school (K-12 students) are also detailed. After the tests, students were surveyed and data was collected. Results and considerations are revealed in the final sections of this paper.
dc.language.isoeng
dc.relation.ispartof2017 IEEE Global Engineering Education Conference, EDUCON 2017, Athens, Greece, April 25-28, 2017
dc.rightsopenAccess
dc.titleVirtual and Augmented Reality game-based applications to Civil Engineering Education
dc.typeArtigo em Livro de Atas de Conferência Internacional
dc.contributor.uportoFaculdade de Engenharia
dc.identifier.doi10.1109/educon.2017.7943075
dc.identifier.authenticusP-00N-6AD
Appears in Collections:FEUP - Artigo em Livro de Atas de Conferência Internacional

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