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https://hdl.handle.net/10216/100459| Author(s): | João Miguel Leitão António Coelho Fernando Nunes Ferreira |
| Title: | DriS - A Virtual Driving Simulator |
| Issue Date: | 1997 |
| Abstract: | A driving simulator is complex and expensive system. In order for the driving simulation to be convincing, its necessary to give reliable sensorial information to the driver. Usually, the driver is able to see a realistic image both in a large screen display or in a HMD. High quality audio information is also supplied. With in the development of DriS, a house made Diving Simulator of a car, we are trying to cut down the relation between performance and cost. We are developing some innovative optimization techniques, in order to obtain a faster and reliable screen update. Some of those techniques like hierarchical culling of back-facing polygons, hierarchical visibility preprocessing, and automatic model simplification, can dramatically improve the rendering time of huge scene databases. This paper provides a full description of the architecture of DriS, as well as descriptions of innovative optimization techniques used. |
| Subject: | Realidade virtual, Engenharia electrotécnica, electrónica e informática Virtual reality, Electrical engineering, Electronic engineering, Information engineering |
| Scientific areas: | Ciências da engenharia e tecnologias::Engenharia electrotécnica, electrónica e informática Engineering and technology::Electrical engineering, Electronic engineering, Information engineering |
| URI: | https://hdl.handle.net/10216/100459 |
| Source: | Proceedings of the Second International Seminar on the Human Factors in Road Traffic |
| Document Type: | Artigo em Livro de Atas de Conferência Internacional |
| Rights: | restrictedAccess |
| Appears in Collections: | FEUP - Artigo em Livro de Atas de Conferência Internacional |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 59209.pdf Restricted Access | 622.45 kB | Adobe PDF | View/Open |
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