Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/86875
Full metadata record
DC FieldValueLanguage
dc.creatorOrlanda Filipa Jacinto e Simas
dc.date.accessioned2019-01-31T16:03:20Z-
dc.date.available2019-01-31T16:03:20Z-
dc.date.issued2016-12-07
dc.date.submitted2016-12-13
dc.identifier.othersigarra:165663
dc.identifier.urihttps://repositorio-aberto.up.pt/handle/10216/86875-
dc.language.isoeng
dc.rightsopenAccess
dc.subjectEconomia e gestão
dc.subjectEconomics and Business
dc.titleThe implementation of videogames in healthcare: The case of Nintendo Wii in rehabilitation
dc.typeDissertação
dc.contributor.uportoFaculdade de Economia
dc.identifier.tid201393921
dc.subject.fosCiências sociais::Economia e gestão
dc.subject.fosSocial sciences::Economics and Business
thesis.degree.disciplineMestrado em Economia e Gestão da Inovação
thesis.degree.grantorFaculdade de Economia
thesis.degree.grantorUniversidade do Porto
thesis.degree.level1
Appears in Collections:FEP - Dissertação

Files in This Item:
File Description SizeFormat 
165663.pdfThe implementation of videogames in healthcare: The case of Nintendo Wii in rehabilitation1.7 MBAdobe PDFThumbnail
View/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.