Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/84652
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dc.creatorDieter Müller
dc.creatorJosé M. Ferreira
dc.date.accessioned2022-09-08T03:09:15Z-
dc.date.available2022-09-08T03:09:15Z-
dc.date.issued2005
dc.identifier.issn1868-1646
dc.identifier.othersigarra:59404
dc.identifier.urihttps://hdl.handle.net/10216/84652-
dc.description.abstractMARVEL is a Leonardo da Vinci project that provides a framework to analyse the pedagogic effectiveness of online labs in various heterogeneous areas that include solar energy, robotics, electronics and electro-pneumatics. It is also used as a test bench to compare the implementation of purely remote labs, where all devices are real, versus mixed-reality environments, where real devices work together with simulation models. This paper describes the basic concepts underlying the implementation of such online labs and presents two case studies (which are openly available to the public). A final section discusses the main pedagogical implications of online labs and presents the research directions that are being considered as a follow-up from this project.
dc.language.isoeng
dc.rightsopenAccess
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subjectEngenharia electrotécnica, electrónica e informática
dc.subjectElectrical engineering, Electronic engineering, Information engineering
dc.titleOnline labs and the MARVEL experience
dc.typeArtigo em Revista Científica Internacional
dc.contributor.uportoFaculdade de Engenharia
dc.subject.fosCiências da engenharia e tecnologias::Engenharia electrotécnica, electrónica e informática
dc.subject.fosEngineering and technology::Electrical engineering, Electronic engineering, Information engineering
Appears in Collections:FEUP - Artigo em Revista Científica Internacional

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