Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/83511
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dc.creatorBruno Xavier Faria Tavares
dc.date.accessioned2025-11-10T14:46:28Z-
dc.date.available2025-11-10T14:46:28Z-
dc.date.issued2015-07-07
dc.date.submitted2015-07-16
dc.identifier.othersigarra:35291
dc.identifier.urihttps://hdl.handle.net/10216/83511-
dc.descriptionThis project attempts to improve on game testing practices by using human behaviour modelling techniques applied on artificial intelligence agents. By mapping responses to events to variations in Arousal and Valence values, we can cluster those responses and develop a regression model that emulates a cluster members' response to those events, which we can map back to certain types of behaviours , such as evading the enemy. To prove this, we will conduct both a simplified Turing Test, based on captured footage of playthroughs by Humans and AI Agents, as well as comparing simulation parameters, such as accuracy and time taken, to see how closely the AI Agent can emulate human behaviour. To facilitate this, a simulator representative of the games is also developed.
dc.description.abstractGameplay testing still suffers from inefficient feedback assimilation, not only due to the subjective nature of the retrieved information but also due to the amount of time required to retrieve it. This work attempts to ameliorate that issue by automating the testing process without losing all emotional data. We aim to achieve this by modeling an agent to replicate expected human behaviors. The models are created based on previously collected data from actual gameplay sessions, translated into Arousal and Valence values, through fuzzy clustering. With this proof of concept, we expect to emulate human behaviors in a satisfactory manner and evaluate the usefulness of this method as a quality assurance tool.
dc.language.isoeng
dc.rightsopenAccess
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subjectEngenharia electrotécnica, electrónica e informática
dc.subjectElectrical engineering, Electronic engineering, Information engineering
dc.titleEmotional Agents for Shooter Games: Understanding How Players' Emotional Profiles Influence Game Playouts
dc.typeDissertação
dc.contributor.uportoFaculdade de Engenharia
dc.identifier.doi10.34626/ddrs-x030
dc.identifier.tid201298562
dc.subject.fosCiências da engenharia e tecnologias::Engenharia electrotécnica, electrónica e informática
dc.subject.fosEngineering and technology::Electrical engineering, Electronic engineering, Information engineering
thesis.degree.disciplineMestrado Integrado em Engenharia Informática e Computação
thesis.degree.grantorFaculdade de Engenharia
thesis.degree.grantorUniversidade do Porto
thesis.degree.level1
Appears in Collections:FEUP - Dissertação

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