Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/82685
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dc.creatorPedro Jorge Couto Cardoso
dc.date.accessioned2019-02-05T12:36:39Z-
dc.date.available2019-02-05T12:36:39Z-
dc.date.issued2016-01-15
dc.date.submitted2016-03-02
dc.identifier.othersigarra:117506
dc.identifier.urihttps://repositorio-aberto.up.pt/handle/10216/82685-
dc.language.isopor
dc.rightsopenAccess
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.subjectArtes
dc.subjectArts
dc.titlePlaying in 7D: An Action-Oriented Framework for Video Games
dc.typeTese
dc.contributor.uportoFaculdade de Belas Artes
dc.identifier.tid101383843
dc.subject.fosHumanidades::Artes
dc.subject.fosHumanities::Arts
thesis.degree.disciplineArte e Design
thesis.degree.grantorFaculdade de Belas Artes
thesis.degree.grantorUniversidade do Porto
thesis.degree.level2
Appears in Collections:FBAUP - Tese

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