Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/75462
Author(s): Pedro Miguel Salgado Dias
Title: Smartphone serious games for senses evaluation
Issue Date: 2014-07-15
Abstract: Falls are the second leading cause of accidental injury deaths worldwide. Each year, many older people fall and this frequently leads to injury, suffering, fear, loss of independence and reduced quality of life. Falls are often caused by a number of factors, and interventions such as physical therapy, adjusting medications or behavior change can reduce the elderly fall rate. Determination of fall risks is therefore needed in order to identify who may benefit from interventions. Specific tests and questionnaires are used periodically to assess fall risks at clinics. However, changes in fall risk may occur suddenly or gradually and clinic visits may not occur frequently enough to detect more sudden changes. The purpose of this research is to allow the user to perform some of the tests by himself at home, so that the tests can become more regular and therefore more responsive to sudden changes. The aim of this project would not be to replace clinic visits, but offer the user the means to continue the tracking of his fall risk from home, so that if dangerous readings are detected the user can be immediately directed to the clinic. In this project, the fall risk factors targeted are the visual function and the hearing loss. By creating an android application capable of evaluating the visual and hearing capabilities of the user it is possible to track the continuous evolution of the readings, easily detecting any anomalies. This project also aims to provide this evaluation through serious gaming, so that this task can be as pleasant as possible and therefore get the user to perform the evaluation more frequently.
Description: This thesis attempts to evaluate the possibility of creating a smartphone-based system that will allow any person with access to such device to get an evaluation of his vision or audition performance. The objective is not to replace clinical visits, but to allow the user to continuously monitor his performance, hoping that, with high frequency testing, the user will be able to detect a possible problem sooner rather than later and that precautions can be taken as soon as possible. The tests developed will be given a serious game setting,, in an attempt to increase the testing frequency by providing the user with a more appealing testing experience.
Subject: Engenharia electrotécnica, electrónica e informática
Electrical engineering, Electronic engineering, Information engineering
Scientific areas: Ciências da engenharia e tecnologias::Engenharia electrotécnica, electrónica e informática
Engineering and technology::Electrical engineering, Electronic engineering, Information engineering
DOI: 10.34626/2a9n-m526
TID identifier: 201317222
URI: https://hdl.handle.net/10216/75462
Document Type: Dissertação
Rights: openAccess
License: https://creativecommons.org/licenses/by-nc/4.0/
Appears in Collections:FEUP - Dissertação

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