Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/58010
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dc.contributorReis, Luís Paulo Gonçalves dospt_PT
dc.contributorUniversidade do Porto. Faculdade de Engenhariapt_PT
dc.creatorFélix, Dinis Alexandre Marialvapt_PT
dc.date2008pt_PT
dc.date.accessioned2012-02-09T22:09:28Z-
dc.date.available2012-02-09T22:09:28Z-
dc.date.issued2008-
dc.identifieroai:digitool.fe.up.pt:43105pt_PT
dc.identifier.urihttp://hdl.handle.net/10216/58010-
dc.descriptionTese de mestrado integrado. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 2008pt_PT
dc.formatXV, 60, [10] p., 30 cmpt_PT
dc.format.mimetypeapplication/pdfpt_PT
dc.format.mimetypeapplication/pdfpt_PT
dc.languageengpt_PT
dc.relationFEUPpt_PT
dc.relationSDIpt_PT
dc.relationRiFEUPpt_PT
dc.rightsopenAccesspt_PT
dc.subjectInteligência artificialpt_PT
dc.subjectJogos de computadorpt_PT
dc.subjectAgentes inteligentespt_PT
dc.titleArtificial intelligence techniques in games with incomplete information : opponent modelling in Texas Hold'empt_PT
dc.typeDissertaçãopt_PT
dc.contributor.uportoFaculdade de Engenharia-
dc.identifier.doi10.34626/a8y8-s945-
thesis.degree.grantorFaculdade de Engenharia-
thesis.degree.grantorUniversidade do Porto-
thesis.degree.level1-
dc.identifier.isnihttps://isni.org/isni/000000040392388X-
dc.identifier.rorhttps://ror.org/043pwc612-
Appears in Collections:FEUP - Dissertação

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