Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/156144
Author(s): Irina Petrova
Title: Interactive Mediascape Designed for Collaborative Creativity
Issue Date: 2023-10-16
Abstract: This thesis is focused on the topic of technology-mediated experience (TME) in physical space. Although interactive installations and immersive experiences are not a new topic, there has been no attempt to describe such experiences in a systematic way, to find common threads, structures, variables and general approach to designing interactive multi-modal experiences in physical space. The first question of this research is to understand how we can approach the development of Interactive Mediascapes (IM), to make a common ground of knowledge for expanding and growing this, segmented and under-researched at the moment, sector of technological creative innovation. Grounding the research in a multidisciplinary approach and bringing together concepts from HCI, IoT, TUI, spacial design, dramaturgy and the notion of agency in user experience, I propose an Interactive Mediascape Design Theory by starting with outlining its Ecosystem: a) semantic model and b) taxonomy of elements and attributes. Further, the second question is addressed: how can IM be designed to form an environment which encourages collaboration and fosters creativity? By integrating the proposed IM ecosystem with concepts of playful creativity and 3-C collaboration model among others, a roadmap for developing IM for collaborative creativity is outlined. These findings are presented alongside with analysis of related practical work.
Description: We are living in the world where "together alone" has become a staple of daily life, our interaction with our physical environment is diminishing due to constant interaction with the device we carry - our phone. Developing applications in virtual space has been a booming field and produced a vary rapid growth in the number of users and the body of scientific data in the last 20 years, however the same cannot be said about our physical world. There are far less innovations which promote technology-mediated human interaction in physical space. The scientific knowledge base has been recently filling up with studies about the unfavorable side-effects on the human mind and body due to a disconnect from one's physicality and environment, a disconnect resulting from the lifestyle filled with virtual presence experiences. As network systems become more robust and powerful, today with IoT advancements, we have an opportunity to bring interactive technologies into the physical environment and bring the human communication mediated by technology back into the tangible space. More so, we can create experiments and study how to design safe and playful interactive environments which best promote human collaboration and then bring such systems into museums, galleries, public spaces, schools, libraries, shopping malls, etc.
Subject: Outras ciências da engenharia e tecnologias
Other engineering and technologies
Scientific areas: Ciências da engenharia e tecnologias::Outras ciências da engenharia e tecnologias
Engineering and technology::Other engineering and technologies
DOI: 10.34626/fe3d-xx68
TID identifier: 203854527
URI: https://hdl.handle.net/10216/156144
Document Type: Dissertação
Rights: openAccess
Appears in Collections:FEUP - Dissertação

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