Please use this identifier to cite or link to this item:
https://hdl.handle.net/10216/151982| Author(s): | Henrique Manuel Ruivo Pereira |
| Title: | Applying Gamification to Teaching-Learning Techniques in Higher Education: an Engineering Case Study |
| Issue Date: | 2023-07-19 |
| Subject: | Engenharia electrotécnica, electrónica e informática Electrical engineering, Electronic engineering, Information engineering |
| Scientific areas: | Ciências da engenharia e tecnologias::Engenharia electrotécnica, electrónica e informática Engineering and technology::Electrical engineering, Electronic engineering, Information engineering |
| DOI: | 10.34626/btka-y975 |
| TID identifier: | 203423968 |
| URI: | https://hdl.handle.net/10216/151982 |
| Document Type: | Dissertação |
| Rights: | openAccess |
| Appears in Collections: | FEUP - Dissertação |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 636733.pdf | Applying Gamification to Teaching-Learning Techniques in Higher Education: an Engineering Case Study | 2.42 MB | Adobe PDF | ![]() View/Open |
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