Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/145501
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dc.creatorJúlio Pinto de Castro Lopes
dc.date.accessioned2025-11-13T09:19:25Z-
dc.date.available2025-11-13T09:19:25Z-
dc.date.issued2022-10-31
dc.date.submitted2022-11-22
dc.identifier.othersigarra:592170
dc.identifier.urihttps://hdl.handle.net/10216/145501-
dc.language.isoeng
dc.rightsopenAccess
dc.subjectOutras ciências da engenharia e tecnologias
dc.subjectOther engineering and technologies
dc.titleHuman Action and Facial Expressions Recognition in a VR game
dc.typeDissertação
dc.contributor.uportoFaculdade de Engenharia
dc.identifier.doi10.34626/xc8r-7293
dc.identifier.tid203168909
dc.subject.fosCiências da engenharia e tecnologias::Outras ciências da engenharia e tecnologias
dc.subject.fosEngineering and technology::Other engineering and technologies
thesis.degree.disciplineMestrado em Visão por Computador
thesis.degree.grantorFaculdade de Engenharia
thesis.degree.grantorUniversidade do Porto
thesis.degree.level1
Appears in Collections:FEUP - Dissertação

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