Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/143676
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dc.creatorPedro Lopes Negrão de Lima
dc.date.accessioned2025-11-09T11:35:38Z-
dc.date.available2025-11-09T11:35:38Z-
dc.date.issued2022-07-12
dc.date.submitted2022-09-02
dc.identifier.othersigarra:575483
dc.identifier.urihttps://hdl.handle.net/10216/143676-
dc.description.abstractThis dissertation starts from the assumption that every digital game has some kind of visual display. Based on that, it investigates photorealistic and stylized graphics, two popular visual styles in digital games, in order to comprehend the process of creating a prototype that incorporates those styles, as well as the technological artistic challenges of implementing each style in a solo development scenario, with the goal of assisting in the practice of designing this type of content. A literature review on digital game appearance and the development of both photorealistic and stylized styles was conducted to ground the development of a prototype. The result of the prototype creation is documented, so its findings can lead to the expansion of knowledge that can be used in practice and can inform practitioners and other designers.
dc.language.isoeng
dc.rightsopenAccess
dc.subjectOutras ciências da engenharia e tecnologias
dc.subjectOther engineering and technologies
dc.titleVisual Aesthetics in Digital Games: A Comparative Analysis Between Photorealism and Stylized Graphicsgraphics
dc.typeDissertação
dc.contributor.uportoFaculdade de Engenharia
dc.identifier.doi10.34626/db0g-cx27
dc.identifier.tid203171306
dc.subject.fosCiências da engenharia e tecnologias::Outras ciências da engenharia e tecnologias
dc.subject.fosEngineering and technology::Other engineering and technologies
thesis.degree.disciplineMestrado em Multimédia
thesis.degree.grantorFaculdade de Engenharia
thesis.degree.grantorUniversidade do Porto
thesis.degree.level1
Appears in Collections:FEUP - Dissertação

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