Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/143024
Full metadata record
DC FieldValueLanguage
dc.creatorPedro Miguel Rodrigues Ferraz Esteves
dc.date.accessioned2025-11-12T19:48:01Z-
dc.date.available2025-11-12T19:48:01Z-
dc.date.issued2022-07-22
dc.date.submitted2022-07-30
dc.identifier.othersigarra:573382
dc.identifier.urihttps://hdl.handle.net/10216/143024-
dc.language.isoeng
dc.rightsopenAccess
dc.subjectEngenharia electrotécnica, electrónica e informática
dc.subjectElectrical engineering, Electronic engineering, Information engineering
dc.titleExploring Player Adaptivity through Level Design: A Platformer Case Study
dc.typeDissertação
dc.contributor.uportoFaculdade de Engenharia
dc.identifier.doi10.34626/h2kp-hm08
dc.identifier.tid203171403
dc.subject.fosCiências da engenharia e tecnologias::Engenharia electrotécnica, electrónica e informática
dc.subject.fosEngineering and technology::Electrical engineering, Electronic engineering, Information engineering
thesis.degree.disciplineMestrado em Engenharia Informática e Computação
thesis.degree.grantorFaculdade de Engenharia
thesis.degree.grantorUniversidade do Porto
thesis.degree.level1
Appears in Collections:FEUP - Dissertação

Files in This Item:
File Description SizeFormat 
573382.pdfExploring Player Adaptivity through Level Design: A Platformer Case Study1.94 MBAdobe PDFThumbnail
View/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.