Please use this identifier to cite or link to this item: https://hdl.handle.net/10216/130963
Author(s): Joana Patrícia dos Santos Malagueira
Title: Documentary as Game
Issue Date: 2020-10-20
Abstract: This dissertation provides possibilities of how documentaries can use games as media to produce critique, and particularly how procedural rhetoric can be used in order to achieve that goal. The research consisted of an analysis of case studies that originated a procedural rhetoric typology to produce critique; and the creation of a documentary game, Deixa-me Falar!. Its playtesting results proved the communicational effectiveness of this type of documentary genre in a context of social critique. This investigation can be useful for filmmakers and game designers who want to experiment the documentary game genre or how games can be used in critical and/or non-fictional environments.
Subject: Artes
Arts
Scientific areas: Humanidades::Artes
Humanities::Arts
DOI: 10.34626/b728-2x26
TID identifier: 202591107
URI: https://hdl.handle.net/10216/130963
Document Type: Dissertação
Rights: restrictedAccess
Appears in Collections:FEUP - Dissertação

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433710.1.txt
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Documentary-Game Deixa-me Falar /Let Me Speak120 BTextView/Open
433710.pdfDocumentary as Game9.61 MBAdobe PDFThumbnail
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