Please use this identifier to cite or link to this item:
https://hdl.handle.net/10216/130963| Author(s): | Joana Patrícia dos Santos Malagueira |
| Title: | Documentary as Game |
| Issue Date: | 2020-10-20 |
| Abstract: | This dissertation provides possibilities of how documentaries can use games as media to produce critique, and particularly how procedural rhetoric can be used in order to achieve that goal. The research consisted of an analysis of case studies that originated a procedural rhetoric typology to produce critique; and the creation of a documentary game, Deixa-me Falar!. Its playtesting results proved the communicational effectiveness of this type of documentary genre in a context of social critique. This investigation can be useful for filmmakers and game designers who want to experiment the documentary game genre or how games can be used in critical and/or non-fictional environments. |
| Subject: | Artes Arts |
| Scientific areas: | Humanidades::Artes Humanities::Arts |
| DOI: | 10.34626/b728-2x26 |
| TID identifier: | 202591107 |
| URI: | https://hdl.handle.net/10216/130963 |
| Document Type: | Dissertação |
| Rights: | restrictedAccess |
| Appears in Collections: | FEUP - Dissertação |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 433710.1.txt Restricted Access | Documentary-Game Deixa-me Falar /Let Me Speak | 120 B | Text | View/Open |
| 433710.pdf | Documentary as Game | 9.61 MB | Adobe PDF | ![]() View/Open |
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