Please use this identifier to cite or link to this item:
https://hdl.handle.net/10216/114279| Author(s): | Ana Rita Jesus Costa |
| Title: | Storytelling for Cinematic Virtual Reality: Audience´s Needs And Expectations |
| Issue Date: | 2018-07-17 |
| Abstract: | Virtual reality is set to redefine the rules of narrative structure, character development and storytelling in filmmaking. Despite being one the most popular technologies used to create virtual environments, 360 videos challenge audience immersion by imposing a linear narrative structure. This study seeks to reflect on the storytelling and entertainment value of film in the new age of virtual reality through the experiences, needs, and expectations of its potential audiences. Furthermore, it aims for the development of speculative narrative scenarios and their respective screenwriting guidelines in an effort to understand what stories are expected from audiences and how they can be scripted. |
| Subject: | Outras ciências da engenharia e tecnologias Other engineering and technologies |
| Scientific areas: | Ciências da engenharia e tecnologias::Outras ciências da engenharia e tecnologias Engineering and technology::Other engineering and technologies |
| DOI: | 10.34626/02e2-2m48 |
| TID identifier: | 202112357 |
| URI: | https://hdl.handle.net/10216/114279 |
| Document Type: | Dissertação |
| Rights: | openAccess |
| Appears in Collections: | FEUP - Dissertação |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 278608.pdf | Storytelling for Cinematic Virtual Reality: Audiences' Needs And Expectations | 1.43 MB | Adobe PDF | ![]() View/Open |
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