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    <title>DSpace Collection:</title>
    <link>https://hdl.handle.net/10216/1801</link>
    <description />
    <pubDate>Fri, 07 Aug 2026 14:34:57 GMT</pubDate>
    <dc:date>2026-08-07T14:34:57Z</dc:date>
    <item>
      <title>From the image of the molecule to the molecule of the Image: exploring Dianne Iverglynne's methods with a Online platform for the production of ecological images</title>
      <link>https://hdl.handle.net/10216/172579</link>
      <description>Title: From the image of the molecule to the molecule of the Image: exploring Dianne Iverglynne's methods with a Online platform for the production of ecological images</description>
      <pubDate>Wed, 01 Jan 2025 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/172579</guid>
      <dc:date>2025-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Decyclopeding: provoking the error in arts education through a wikimedia-based platform</title>
      <link>https://hdl.handle.net/10216/172558</link>
      <description>Title: Decyclopeding: provoking the error in arts education through a wikimedia-based platform
Abstract: he Wikimedia ecosystem has long been integrated into education, both indirectly through platforms like Wikipedia and more directly in classroom settings. However, its evolution-encompassing Wikibase extensions and semantically structured data-introduces new possibilities for educational and research methodologies. This research, conducted as part of the DARIAH project Breaking the Code: Algorithmic Non-Normativity in Creative Digital Humanities, critically examines how Wikimedia-based tools can embody situated knowledge (Haraway, 1988) by integrating intersectional and environmental perspectives into arts education.
Our approach embraces error, unpredictability, and misuse as epistemological and pedagogical strategies. We present a prototype platform developed within the Arts Education, Technology, and Society (AETS) course, designed to support pedagogical resources in four key areas: conceptual frameworks for intersectional perspectives, instructional decentralization, sustainability in media production, and speculative approaches to taxonomies.
Methodologically, the project employs an alternative epistemic framework where error is embraced as a condition of knowledge production. While error is often assimilated into creative processes in digital and visual arts, its application to wiki platforms-structured by taxonomic logic and encyclopedic norms-reveals flaws in knowledge organization. Our platform actively integrates error as both a methodological and pedagogical tool, challenging epistemic normativity and inviting students to explore non-standard classifications.
From a technological standpoint, the platform employs a semantic data structure that deliberately introduces ambiguity. While aligned with Wikidata standards, it simultaneously cultivates an alternative knowledge vocabulary. This is achieved through unconventional taxonomic applications, such as incorporating kinship structures into coin classifications or designing fictional taxonomies inspired by Jorge L. Borges. Additionally, the platform critiques imaging technologies' environmental and social impact, advocating for sustainable media production and shifting from data to capta (Drucker, 2011), emphasizing narrative construction over presumed objectivity.
The pedagogical approach mirrors the platform's epistemic critique by incorporating errance, humor, and play as strategies to destabilize rigid knowledge structures. Through interactive storytelling and visualization tools-including cartographic, chronological, and graphical representations-students engage in a participatory process that situates their lived experiences within alternative knowledge frameworks. This methodology transforms students from passive recipients into active agents of knowledge production.
Furthermore, the platform fosters a critical engagement with digital infrastructures, emphasizing their role in shaping knowledge validation and classification. The project challenges epistemic normativity in digital environments by introducing speculative taxonomies and deliberate misclassifications. Expected student learning outcomes include developing critical reflexivity, problematizing taxonomic structures, acquiring practical digital methodologies, and exploring experimental pedagogical approaches.
Ultimately, this project reimagines digital platforms as spaces for artistic intervention and epistemic critique, expanding their function beyond encyclopedic knowledge production.</description>
      <pubDate>Wed, 01 Jan 2025 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/172558</guid>
      <dc:date>2025-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Drawing and Mathematics in Art Education and Design: Interdisciplinary Approaches to Geometry</title>
      <link>https://hdl.handle.net/10216/167718</link>
      <description>Title: Drawing and Mathematics in Art Education and Design: Interdisciplinary Approaches to Geometry</description>
      <pubDate>Wed, 01 Jan 2025 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/167718</guid>
      <dc:date>2025-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Drawing and Mathematics in Art Education and Design: Interdisciplinary Approaches to Geometry</title>
      <link>https://hdl.handle.net/10216/172267</link>
      <description>Title: Drawing and Mathematics in Art Education and Design: Interdisciplinary Approaches to Geometry</description>
      <pubDate>Wed, 01 Jan 2025 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/172267</guid>
      <dc:date>2025-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Cartografia histórica como base para o questionamento sobre territórios, no encontro da arte, ciência e técnica</title>
      <link>https://hdl.handle.net/10216/164975</link>
      <description>Title: Cartografia histórica como base para o questionamento sobre territórios, no encontro da arte, ciência e técnica</description>
      <pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/164975</guid>
      <dc:date>2024-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Cultural Work and Copyright: Reflecting on Policies for the Digital Era</title>
      <link>https://hdl.handle.net/10216/140825</link>
      <description>Title: Cultural Work and Copyright: Reflecting on Policies for the Digital Era</description>
      <pubDate>Wed, 01 Jan 2020 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/140825</guid>
      <dc:date>2020-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Just Between Meme and You: Online Memes as Health Communication Tools in Design and Media Arts Higher Education Curricula.</title>
      <link>https://hdl.handle.net/10216/155574</link>
      <description>Title: Just Between Meme and You: Online Memes as Health Communication Tools in Design and Media Arts Higher Education Curricula.</description>
      <pubDate>Sun, 01 Jan 2023 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/155574</guid>
      <dc:date>2023-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Pulse approach: integral design management to empower transformative processes</title>
      <link>https://hdl.handle.net/10216/152744</link>
      <description>Title: Pulse approach: integral design management to empower transformative processes</description>
      <pubDate>Sun, 01 Jan 2023 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/152744</guid>
      <dc:date>2023-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>The cyberjournal as a teaching tool: from technique to practice</title>
      <link>https://hdl.handle.net/10216/151438</link>
      <description>Title: The cyberjournal as a teaching tool: from technique to practice
Abstract: the interdisciplinary work that culminated in
the creation of the cyberjournal Jornalismo-
PortoNet (JPN) in March 2004.
The primary purpose of JPN was to provide
an academic training post for last term
students, simulating the editorial office of a
newspaper.
Taking advantage of the interdisciplinary
and human resources of the course, a scheme
has been implemented for editing and publishing
news material, involving teachers
from particular fields of Design, Computer
Science and Journalism.
The idea was to make the most of the
potentialities offered by internet, choosing
news building structures to suit this new process
(open, in tree, multilinear, and with parallel
linkages), by means of text blocks hyperconnected
to one another.
The goals proposed in this initial phase
of JPN which lasted until the first days in
June were globally reached. Although JPN
was not widely advertised, its visibility was
good, reaching some twenty thousand visits
in the two and half months of intensive work.
In all, more than 900 articles and dozens of
radio and television reports were prepared
and transmitted.
These results make the authors conclude
that the cyberjournal is an excellent tool
in Journalism teaching, considering its
low production and distribution costs and
the internet potentialities as medium of
communication wherein all the other media
converge.</description>
      <pubDate>Thu, 01 Jan 2004 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/151438</guid>
      <dc:date>2004-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Algorithmic Science News: support platform for science journalism</title>
      <link>https://hdl.handle.net/10216/151375</link>
      <description>Title: Algorithmic Science News: support platform for science journalism
Abstract: The Algorithmic Science News (ASN) platform is a new tool created by a multidisciplinary team that emerged from the need to reinscribe the role of science news in today's media space. The platform aims not only to increase the number of scientific news available to publishers, but also to reduce the effort associated with more time-consuming tasks such as collecting data and analyzing scientific articles and thereby facilitating the entire news production process. The ASN platform includes a set of features designed to support the journalist's standard procedure in writing contexts, allowing the use of documents in open access scientific repositories. The development of algorithms working on these repositories followed the purpose of facilitating the access and exploration of these collections and allowing the media to use them as an information source.
In this project we developed tools of reading and interpretation, writing and semantic suggestion. With regard to reading and interpretation, ASN helps on finding specialists related to the scientific article, summarizes the most determinant parts, namely the introduction, objectives, methodologies and results, present definitions of technical terms, and suggest projects related to the topic. With regard to the writing part, the platform allows to write notes related to parts of the article and have access to phrases suggestions. The use of a beta version of this platform in writing contexts will allow the realization of the extent to which the automation of tasks associated with journalistic production can help the media in transition to digital, as well as to contribute to a greater efficiency in the tasks associated with science journalism, allowing a greater massification and quality in the production of scientific news in the current media landscape.
Description: A plataforma Algorithmic Science News (ASN) é uma nova ferramenta criada por uma equipa multidisciplinar que surgiu da necessidade de reinscrever o papel das notícias sobre ciência no espaço mediático presente. A plataforma tem como objetivo aumentar o número de notícias científicas disponíveis para os editores e reduzir o esforço associado a tarefas mais demoradas como a recolha de dados e análise de artigos científicos, facilitando todo o processo de produção de notícias. A plataforma ASN agrega um conjunto de funcionalidades destinadas a apoiar o trabalho habitual de um jornalista em contextos redatoriais, permitindo a utilização de documentos em repositórios científicos de acesso aberto. O desenvolvimento de algoritmos que trabalham sobre estes repositórios seguiu o propósito de facilitar o acesso e a exploração destas coleções e permitir que os órgãos de comunicação as utilizem como fonte informativa.
Neste projeto desenvolveram-se ferramentas de leitura e interpretação, escrita e sugestão semântica. No que concerne à leitura e interpretação, o ASN permite encontrar especialistas relacionados com o artigo científico, resumir as partes mais determinantes, nomeadamente a introdução, objetivos, metodologias e resultados, apresentar definições de termos técnicos e sugerir projetos relacionados com o tema. No que diz respeito à parte de escrita, a plataforma permite escrever notas relacionadas com partes do artigo e ter acesso a sugestões de frases. A utilização de uma versão beta desta plataforma em contextos redatoriais permitirá perceber até que ponto a automação de tarefas associadas à produção jornalística poderá ajudar os meios de comunicação em transição para o digital, assim como contribuir para uma maior eficiência nas tarefas associadas ao jornalismo de ciência, permitindo uma maior massificação e qualidade na produção de notícias científicas no panorama mediático atual.</description>
      <pubDate>Tue, 01 Jan 2019 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/151375</guid>
      <dc:date>2019-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>A Visual and Physical Revivalist Ode to Vinyl Culture</title>
      <link>https://hdl.handle.net/10216/150903</link>
      <description>Title: A Visual and Physical Revivalist Ode to Vinyl Culture</description>
      <pubDate>Sat, 01 Jan 2022 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/150903</guid>
      <dc:date>2022-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Self-initiated practices in the urban community of Balteiro: design challenges in a post-pandemic setting</title>
      <link>https://hdl.handle.net/10216/146538</link>
      <description>Title: Self-initiated practices in the urban community of Balteiro: design challenges in a post-pandemic setting
Abstract: This research aims to identify, document, interpret and disseminate self-initiated practices
in social housing neighborhoods, in the city of Vila Nova de Gaia, Portugal. The
study aims to assess the consequences that the COVID-19 pandemic had on these practices
and how Design can contribute to the resonance of these initiatives in other
equivalent social contexts. Two local initiatives were identified: Recreational Association
Clube Balteiro Jovem (ARCBJ) and School Workshop of cartoning and sewing
(Escola Oficina). Preliminary work has been carried out with the Vila Nova de Gaia
City Council and the aforementioned residents' associations ARCBJ and Escola Oficina.
Emic data is being collected through methods of direct and indirect observation,
including ethnographic interviews, focus groups, and participant observation. This
paper presents the ongoing research project and the results of the preliminary work
done.</description>
      <pubDate>Sat, 01 Jan 2022 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/146538</guid>
      <dc:date>2022-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Developing an interpretation centre for portuguese design : CIDESP.PT</title>
      <link>https://hdl.handle.net/10216/81849</link>
      <description>Title: Developing an interpretation centre for portuguese design : CIDESP.PT
Abstract: Considering the lack of importance of the discipline in the Portuguese and international context, this paper aims to present and discuss a museological and museographic project that's in its early stage and started to be developed concerned with Portuguese design history and design studies. The focus on the theme Portuguese design is justified by the extent of the heritage of communication artefacts, equipment and environment, presently dispersed about the country and at risk of disappearing into oblivion.
The paper present's an approach based in a new hermeneutical dimension which methodology will be centered on the study of the artefacts based on the 'inverse design' and it will be focused on the morphogenetic study, related with their importance next to the public sphere. Considering the specificity of Portuguese design history the paper refers' some notes on this subject, giving some examples that can be considered as some starting references to proceed with the project. The results of this research it will be declined in augmented interactive representations regarding the importance of the personal narratives related with the selected artifacts. This project seeks to contribute to the minimization of the invisibility of design Portuguese knowledge and to be used as a model to other countries.</description>
      <pubDate>Wed, 01 Jan 2014 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/81849</guid>
      <dc:date>2014-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>PLACES - A Web Platform for Accessibility</title>
      <link>https://hdl.handle.net/10216/105942</link>
      <description>Title: PLACES - A Web Platform for Accessibility
Abstract: How many times a person does not understand a video
because cannot access its sound? How often persons have
wondered about how interesting it would be to have a
certain book in audio format, to continue reading while
doing other activities?
With the exponential growth of digitization of
information in contemporary society, it is essential to
adopt accessibility policies to technologies and
information systems.
The provided information should be considered for
different users and different usage contexts. The more
versatile or flexible the format is, the more useful and
effective it can be for everyone.
Aiming to contribute to an increasingly universal
design, an online platform with tutorials that provide
guidelines for creating accessible digital documents
formatted in Word, PowerPoint and HTML was
implemented. In addition, two experimental tools were
provided: one for reading mathematical formulas written
in MathML and the other to convert to text and speech
simple SVG images, allowing the user to navigate
through the description.
The challenge is, on one hand, to give users
knowledge about tools that already offer resources to
create accessibility, and that due to general lack of
information are simply just not used; on the other hand,
as done in the following chapter on HTML, to review the
usefulness of fundamental aspects and some strategies to
create and provide information.</description>
      <pubDate>Thu, 01 Jan 2015 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/105942</guid>
      <dc:date>2015-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Ourives portugueses na região do Rio de la Plata nos séculos XVII, XVIII e XIX</title>
      <link>https://hdl.handle.net/10216/1811</link>
      <description>Title: Ourives portugueses na região do Rio de la Plata nos séculos XVII, XVIII e XIX</description>
      <pubDate>Mon, 01 Jan 1990 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/1811</guid>
      <dc:date>1990-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Desenho na era da Web 2.0: os desafios do ensino e aprendizagem do desenho face à tecnologia digital</title>
      <link>https://hdl.handle.net/10216/55706</link>
      <description>Title: Desenho na era da Web 2.0: os desafios do ensino e aprendizagem do desenho face à tecnologia digital
Description: Partindo do paradigma de que a tecnologia afetou as relações de ensino/aprendizagem do desenho tanto na construção de conteúdos de estudo como na relação dos participantes (professores e estudantes), propomos identificar e verificar quais as implicações e alterações provocadas pela tecnologia no ensino do desenho.</description>
      <pubDate>Fri, 01 Jan 2010 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/55706</guid>
      <dc:date>2010-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Les tombeaux de Pedro et Inês - la mémoire sacralisée d'un amour clandestin</title>
      <link>https://hdl.handle.net/10216/56640</link>
      <description>Title: Les tombeaux de Pedro et Inês - la mémoire sacralisée d'un amour clandestin</description>
      <pubDate>Fri, 01 Jan 1999 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/56640</guid>
      <dc:date>1999-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Contributos Modernistas à Plasticidade Sonora do Documentário (1930-1940)</title>
      <link>https://hdl.handle.net/10216/79970</link>
      <description>Title: Contributos Modernistas à Plasticidade Sonora do Documentário (1930-1940)
Abstract: The experimental attitude proclaimed by modernist avant-garde was present, not only in fine arts practices held 
by futurists, dadaists, surrealists or constructivists artists, but also in the way they have made artistic use of the new technical possibilities introduced by phonographic or cinematographic equipments. A new and experimental representation of real through sound and film collages, full of plastic and ritmic elements coming from painting and music, as well as from the acusmatic sound and pre-sound practices of cinema. 
Reality that became more "understandable" through naturalistic film representation of sound and images, of montage, assumed for most of the cinematographic documentary films. Films where sound became informative in his words, realistic in his synchronized noises and talks, dramatic and heroic in sounds contrapuntist and non- synchronized approach to image narrative. 
Poetic sounds that give the sense of artistic freedom experimented by the avant-garde noise and radioart, even when linked to "reality" too (a film it's always a construction).
Description: O documentário sonoro resulta, não só das práticas pré-sonoras ou sonorizadas desenvolvidas em torno do 
cinema, envolvendo interpretações musicais ao vivo, a intervenção de um apresentador ou o uso de gravações, mas também de um conjunto de práticas sonoras desenvolvidas pelas vanguardas no início do século XX. 
Vanguardas que recorrem a equipamentos fonográficos e cinematográficos para abordar a realidade, produzindo novas e experimentais modalidades de representação, que remetem para noções de collage, de plasticidade e de 
montagem entre universo sonoro e visual.</description>
      <pubDate>Sat, 01 Jan 2011 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/79970</guid>
      <dc:date>2011-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Technologies of knowledge: the teaching of non-verbal language in the era of Web 2.0</title>
      <link>https://hdl.handle.net/10216/55702</link>
      <description>Title: Technologies of knowledge: the teaching of non-verbal language in the era of Web 2.0
Abstract: In the context of Technological Issues in Education_ Classroom and Laboratory: Integration, the work that we propose, shows the main points presented to investigate possible interferences that occur in the subjects of education as creative elements in the production of images for different media / medium they use. 
Aware that technology and art have always coexisted in practice, we propose an analysis not to the results of experiments conducted by the artistic using a certain technology, but an analysis of the processes of construction and solidification of communication in certain learning contexts. We exclusively dedicate our attention to digital technology, and more specifically to the issues that the technology uses to communicate and it's representation in different contexts such as the analogical and digital [1]. We do not intend to do a chronological collection or present a set of situations and examples that demonstrate how technology has affected the perception and the construction of the world. In this sense, our proposal attempts to clarify some issues that seem relevant when talking about the process of using communications technology and information [2] applied to the teaching and learning to another process that is the drawing. What we study is whether these tools serve to communicate and who is expressed through non-verbal language, such as image, particularly drawn pictures. We do not refer to the use of the computer as a tool or as a means of dissemination. These issues are obviously outdated and the computer is used in drawing classes like any other tool available. The implications and changes that a tool like the computer might have not only to the communication between the participants in this case education but well as the development of procedural construction and solidification of an idea that deserves our attention. It is our obligation as teachers to be alert to the signs outside and to be able to provide students with mechanisms , tools and strategies that can support and develop their skills enabling them to produce, implement and develop expertise in future practice. Therefore, our contribution to the discussion at this meeting relates to the presence of digital technology in today's society and more specifically in the context: "Technology and art education."</description>
      <pubDate>Fri, 01 Jan 2010 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/55702</guid>
      <dc:date>2010-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>The Teaching of Drawing in the Era of Web 2.0</title>
      <link>https://hdl.handle.net/10216/55697</link>
      <description>Title: The Teaching of Drawing in the Era of Web 2.0
Abstract: Our proposal attempts to clarify some issues that seem relevant when talking about the process of using information and communications technology (ICT) [1] applied to the teaching and learning drawing. On the text we'll look at the contribution of ICT to arts education and how it seems that the implementation of networked education can contribute to a dynamic and collaborative learning, and the possibility to promote the digital tool in the conceptualization and development of a Project.</description>
      <pubDate>Fri, 01 Jan 2010 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://hdl.handle.net/10216/55697</guid>
      <dc:date>2010-01-01T00:00:00Z</dc:date>
    </item>
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